delete these after you follow the instructions...
//////////////set your native rez here/////////////
they are markers for you to set your own settings.
look at your unrealtournament.ini file, open it with notepad
the 1st 2 are simpe changes, find the header that matches and change the values to match
this will increase performance and retain your cache so you don't have to redownload files
the other sections should be copies and pasted into your unrealtournament.ini file whole.
they contain all the custom settings to get the most out of each renderer option.

[Core.System]
PurgeCacheDays=0

[Engine.GameEngine]
CacheSizeMegs=32

[WinDrv.WindowsClient]
FullscreenViewportX=3440  //////////////set your native rez here/////////////
FullscreenViewportY=1440  //////////////set native your rez here/////////////
FullscreenColorBits=32
Brightness=0.600000
MipFactor=1.000000
UseDirectDraw=True
UseJoystick=False
CaptureMouse=True
StartupFullscreen=True
CurvedSurfaces=True
LowDetailTextures=False
ScreenFlashes=True
NoLighting=False
SlowVideoBuffering=True
DeadZoneXYZ=True
DeadZoneRUV=False
InvertVertical=False
ScaleXYZ=1000.000000
ScaleRUV=2000.000000
MinDesiredFrameRate=0.000000
Decals=True
NoDynamicLights=False
NoEnhancedPointerPrecision=True
UseRawHIDInput=True
UseDirectInput=False
ParticleDensity=0
NoFractalAnim=False
FrameRateLimit=0.000000
SkinDetail=High
TextureDetail=High
WinPosY=0
WinPosX=0
InhibitWindowsHotkeys=False

[Engine.Player]
ConfiguredInternetSpeed=20000
ConfiguredLanSpeed=20000

[Galaxy.GalaxyAudioSubsystem]
UseDirectSound=True
UseFilter=True
UseSurround=True
UseStereo=True
UseCDMusic=False
UseDigitalMusic=True
UseSpatial=False
UseReverb=True
Use3dHardware=False
LowSoundQuality=False
ReverseStereo=False
Latency=40
OutputRate=44100Hz
EffectsChannels=32
DopplerSpeed=9000.000000
MusicVolume=128
SoundVolume=128
AmbientFactor=0.700000

[ALAudio.ALAudioSubsystem]
UseHRTF=Autodetect
ViewportVolumeIntensity=1.000000
DetailStats=False
ReverbIntensity=1.000000
UseReverb=True
OldReverbIntensity=1.000000
EmulateOldReverb=True
MusicAmplify=0
MusicStereoAngle=30
MusicStereoMix=70
MusicPanSeparation=50
MusicDsp=DSP_ALL
MusicInterpolation=SPLINE
ProbeDevicesOnly=False
UseAutoSampleRate=True
OutputRate=192000Hz
DopplerFactor=0.010000
bSoundAttenuate=True
UseDigitalMusic=True
EffectsChannels=64
UseSpeechVolume=True
MusicVolume=16
SpeechVolume=16
SoundVolume=16
SampleRate=44100Hz
PreferredDevice=
DetectedDevices=
DetectedDevices=

[OpenGLDrv.OpenGLRenderDevice]
ZRangeHack=True
NoAATiles=True
NumAASamples=2
UseAA=True
MaskedTextureHack=True
SmoothMaskedTextures=False
SceneNodeHack=True
FrameRateLimit=0
SwapInterval=0
UseFragmentProgram=True
UseMultiDrawArrays=True
TexDXT1ToDXT3=False
DynamicTexIdRecycleLevel=100
CacheStaticMaps=True
UseTexPool=True
UseTexIdPool=True
UseSSE2=True
UseSSE=True
BufferTileQuads=True
SinglePassDetail=True
SinglePassFog=True
ColorizeDetailTextures=False
DetailClipping=False
DetailMax=2
RefreshRate=240 //////////set your native refresh rate here ////////////
MaxTMUnits=0
NoFiltering=False
MaxAnisotropy=16
Use16BitTextures=False
UseS3TC=False
UseAlphaPalette=True
UseTrilinear=True
UsePrecache=True
ShareLists=False
UsePalette=True
UseMultiTexture=True
UseBGRATextures=True
UseZTrick=False
MaxLogTextureSize=12
MinLogTextureSize=0
OneXBlending=False
GammaCorrectScreenshots=True
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
GammaOffset=0.000000
LODBias=-1.000000
DetailTextures=True
DescFlags=0
Description=
HighDetailActors=True
Coronas=False
ShinySurfaces=True
VolumetricLighting=True
DescFlags=1

[D3DDrv.D3DRenderDevice]
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=False
HighDetailActors=True
UseMipmapping=True
UseTrilinear=True
UseMultitexture=True
UsePageFlipping=True
UsePalettes=True
UseFullscreen=True
UseGammaCorrection=True
DetailTextures=True
Use3dfx=False
UseTripleBuffering=True
UsePrecache=True
Use32BitTextures=True
DescFlags=1
dwDeviceId=0
dwVendorId=0
Use32BitZBuffer=True
UseVertexFog=True
UseAGPTextures=False
UseVideoMemoryVB=False
UseVSync=False
Description=

[XOpenGLDrv.XOpenGLRenderDevice]
UseBufferInvalidation=False
NoDrawSimple=False
NoDrawTile=False
NoDrawGouraudList=False
NoDrawGouraud=False
NoDrawComplexSurface=False
NoBuffering=False
UseOpenGLDebug=False
DebugLevel=2
UseBindlessTextures=True
UsePersistentBuffers=False
SyncToDraw=False
GenerateMipMaps=False
NoAATiles=True
BumpMaps=True
MacroTextures=True
GammaCorrectScreenshots=True
UseAA=True
UseTrilinear=True
UsePrecache=True
AlwaysMipmap=False
ShareLists=True
NoFiltering=False
MaxAnisotropy=16.000000
LODBias=0.000000
GammaOffsetScreenshots=0.700000
NumAASamples=2
RefreshRate=240 //////////set your native refresh rate here ////////////
UseVSync=Off
OpenGLVersion=Core
DetailTextures=True
DescFlags=1
Description=
HighDetailActors=True
Coronas=False
ShinySurfaces=True
VolumetricLighting=True
UseHWClipping=False
UseHWLighting=False
UseBindlessLightmaps=True
UseShaderDrawParameters=True
UseLightmapAtlas=True
MaxBindlessTextures=0
ParallaxVersion=None
SimulateMultiPass=False

[D3D8Drv.D3D8RenderDevice]
ZRangeHack=True
NoAATiles=False
NumAASamples=2
UseAA=True
RequestHighResolutionZ=True
UseSoftwareVertexProcessing=False
UsePureDevice=False
UseTripleBuffering=False
MaskedTextureHack=True
SmoothMaskedTextures=False
FrameRateLimit=0
SwapInterval=-1
UseVertexProgram=True
TexDXT1ToDXT3=False
DynamicTexIdRecycleLevel=100
CacheStaticMaps=True
UseTexPool=True
UseTexIdPool=True
UseSSE2=True
UseSSE=True
BufferTileQuads=True
BufferClippedActorTris=True
SinglePassDetail=True
SinglePassFog=True
ColorizeDetailTextures=False
DetailClipping=False
UseDetailAlpha=True
DetailMax=0
RefreshRate=240 //////////set your native refresh rate here ////////////
MaxTMUnits=0
NoFiltering=False
MaxAnisotropy=16
Use565Textures=False
Use16BitTextures=False
UseS3TC=False
UseAlphaPalette=False
UseTrilinear=True
UsePrecache=True
UsePalette=True
UseMultiTexture=True
MaxLogTextureSize=8
MinLogTextureSize=0
MaxLogVOverU=8
MaxLogUOverV=8
OneXBlending=False
GammaCorrectScreenshots=False
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
GammaOffset=0.000000
LODBias=0.000000
DetailTextures=True
DescFlags=0
Description=
HighDetailActors=True
Coronas=False
ShinySurfaces=True
VolumetricLighting=True

[D3D9Drv.D3D9RenderDevice]
RefreshRate=240 //////////set your native refresh rate here ////////////
LODBias=1.000000
DetailMax=2
MaxTMUnits=0
MaxAnisotropy=16
NumAASamples=2
DynamicTexIdRecycleLevel=100
FrameRateLimit=0
SwapInterval=-1
MaxLogTextureSize=8
MinLogTextureSize=0
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
GammaOffset=0.000000
GammaCorrectScreenshots=True
CacheStaticMaps=True
NoFiltering=False
SinglePassDetail=True
SinglePassFog=True
ColorizeDetailTextures=False
DetailClipping=False
OneXBlending=False
DetailTextures=True
Use3dfx=False
DetailTextures=True
HighDetailActors=True
Coronas=False
ShinySurfaces=True
Translucency=True
VolumetricLighting=True
TexDXT1ToDXT3=False
ZRangeHack=True
NoAATiles=False
MaskedTextureHack=True
SmoothMaskedTextures=False
SceneNodeHack=True
Use32BitZBuffer=True
UseVertexFog=True
UseAGPTextures=False
UseVideoMemoryVB=False
UseVSync=False
UseAA=True
UseSoftwareVertexProcessing=False
UsePureDevice=False
UseTripleBuffering=False
Use565Textures=False
Use16BitTextures=False
Use32BitTextures=True
UseS3TC=False
UseMipmapping=True
UseTrilinear=True
UsePrecache=True
UseMultiTexture=True
UsePageFlipping=True
UsePalettes=True
UseFullscreen=True
UseGammaCorrection=True
UseFragmentProgram=True
UseTexPool=True
UseTexIdPool=True
UseSSE2=True
UseSSE=True
Description=
DescFlags=0

[D3D10Drv.D3D10RenderDevice]
UnlimitedViewDistance=True
SimulateMultiPassTexturing=True
FPSLimit=0
AutoFOV=True
ClassicLighting=False
BumpMapping=True
AlphaToCoverage=False
LODBias=-1
ParallaxOcclusionMapping=True
VSync=False
Anisotropy=16
Antialiasing=2
Precache=True
DetailTextures=True
DescFlags=0
Description=
HighDetailActors=True
Coronas=False
ShinySurfaces=True
VolumetricLighting=True

[D3D11Drv.D3D11RenderDevice]
AlphaToCoverage=False
LODBias=-1
ParallaxOcclusionMapping=True
VSync=False
Anisotropy=16
Antialiasing=2
Precache=True
DetailTextures=True
DescFlags=0
Description=
HighDetailActors=True
Coronas=False
ShinySurfaces=True
VolumetricLighting=True



/////////////////// USER.ini lines /////////////////

[Engine.PlayerPawn]

Password=
DodgeClickTime=0.250000
Bob=0.000000
DesiredFOV=100.000000  ///////set for 90 for standard monitors, set 100-130 for wide screen monitors ////////////
DefaultFOV=100.000000  ///////set for 90 for standard monitors, set 100-130 for wide screen monitors ////////////
MyAutoAim=1.000000
Handedness=0.000000
bLookUpStairs=False
bSnapToLevel=False
bAlwaysMouseLook=True
bKeyboardLook=True
bInvertMouse=False
bMaxMouseSmoothing=True
bNoFlash=True
bNoVoices=False
bMessageBeep=False
bNeverAutoSwitch=False
MouseSensitivity=1.500000  ////////////////set your own mouse sensitivity here, personal choice can be set "in game" ////////////////
MouseSmoothThreshold=0.070000
MaxTimeMargin=3.000000
ngWorldSecret=
ngSecretSet=True

[Botpack.Ladder]
HasBeatenGame=True  /////////gives you access to the Boss model/////////////


key binds for different trans trans

getweapon Translocator
getweapon AAA_PRO_TL
getweapon StealthTrans
getweapon FTB_SuperTrans
getweapon MOZTrans  

other keyninds

MUTATE BDBMAPVOTE VOTEMENU  /////// open mapvote //////////

NWClientExit|mutate asc#get#window  ///////// open ASC ///////////








